The Fire domain celebrates the purifying power of fire. The gods of fire promote the renewal of life through the cleansing of the dead and decaying, both physically and spiritually.
| Cleric Level | Spells |
|---|---|
| 1st | burning hands, faerie fire |
| 3rd | flaming sphere, scorching ray |
| 5th | fireball, protection from energy |
| 7th | wall of fire, fire shield |
| 9th | conjure elemental, flame strike |
When choosing this domain at 1st level, you gain the produce flame cantrip, if you don't already know it.
Starting at 2nd level, you can Channel Divinity to enhance your powers of flame.
When rolling fire damage, you can use your Channel Divinity to deal maximum damage, instead of rolling.
At 6th level, when you deal fire damage to a Large or smaller creature, you can also push it up to 10 feet away from you.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 fire damage to the target. When you reach 14th level, the extra damage increases to 2d8.
At 17th level, you have developed an immunity to all fire damage, including infernal fire and lava.