Religion is an important part of life in the worlds of the D&D multiverse. when gods walk the world, clerics channel divine power, evil cults perform dark sacrifices in subterranean lairs, and shining paladins stand like beacons against the darkness, it’s hard to be ambivalent about the deities and deny their existence.
The gods of Terramunde are grouped into loose pantheons. Each pantheon may be favored by a particular race, class, or those in specific regions.
The Gods of Olimbos comprised the official pantheon of the Human Empire, and therefore tend to be worshipped in areas of established civilization
The Gods of Andowvyn are favored by elves, druids, and rangers, as well as those who live in wilderness areas.
The Gods of Walhalla are favored by dwarves, as well as humans who live in frigid or mountainous climes.