Scattered among the grassy lowlands, the Trefoil Druids protect the flora and fauna of Hyberne.
Trefoil druids are known for their combat prowess, preference for the deadly war scythe, their stealthy nature, and access to teleportation magic.
Along with the standard druid weapons, you are proficient in the war scythe.
Svardstep. When moving through grassy terrain, you are considered proficient in the Stealth skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
You may start with a war scythe instead of scimitar or simple melee weapon.
At second level, you are initiated into the Seamair Circle.
The Seamair Circle is a Circle of the Land with the following circle spells:
| Druid Level | Circle Spells |
|---|---|
| 3rd | misty step, pass without trace |
| 5th | daylight, nondetection |
| 7th | dimension door, freedom of movement |
| 9th | insect plague, teleportation circle |
War scythes are constructed by reforging the blade of a normal straight-poled scythe, for use as an infantry weapon. A swing from a war scythe can be powerful enough to cleave through a helmet.
A war scythe is a martial weapon. It costs 15 gp, does 1d10 slashing damage, weighs 5 lb., has the heavy property, and must be wielded two-handed.