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We've played the first seven Adventure Path modules, plus Rana Mor from Dungeon Magazine as a bridge between Standing Stone and Nightfang Spire. Read about the series of eight that will take us to 20th level.     

  #1 The Sunless Citadel Level 1. The fortress that once cast its shadow across the Old Road does so no longer--some whisper that the earth swallowed the fortess whole in an age long past. Follow a path to a mysterious dungeon where evil has taken root, and a terrible tree and its dark shepherd plot in darkness..DM: Eric #4 The Forge of Fury Level 3.Two hundred years ago, the great dwarven smith, Durgeddin the Black, built Khundrukar, a hidden stronghold for his war of vengence against all orckind. For years he labored, until the orcs stormed the redoubt, slaying all within. Legends say Durgeddin's masterful blades and glittering treasures were never found. DM: Eric  
 

 #4 The Speaker in Dreams Level 5. The town of Brindinford is in the midst of its annual street fair. Joy and merriment abound--until calamity disrupts the celebration. Are rival gangs responsible? Is the government sliding into tyranny? Or is a nightmarish plot about to come to fruition? Leave the dungeon behind--the terrors luking in Brindinford are more challenging by far! DM: Kirk

#4 The Standing Stone Level 7. Deep in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet, and the characters must stop him before he kills everyone. Players deal with supernatural horrors and traditional monsters in this powerful adventure. ...DM: Ben

 

 
  #5 Heart of Nightfang Spire Level 10. An ancient vampire returns to her place of power and begins to build a bloodthirsty cult. Players face deadlier monsters that have more advanced sklls and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork. DM: Bob #6 Deep Horizon Level 13. A series of earthquakes racks a normally placid land. Strange creatures sighted in the dark of night raise fears across the countryside. As tales of a lost race that once warred with the drow begin to surface, only the boldest adventurers dare to descend into the Underdark. DM: Kirk   
  #7 Lord of the Iron Fortress Level 15. Legendary forgemasters now serve an evil warlord's dark purpose. Their hammers and anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. The face of the world is being shaped and only the most powerful heroes can shatter the diabolical plan as they open the perilous gateway to planar travel. DM: Craig #8 Bastion of Broken Souls Level 18. An eternal demonic war draws to an end threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Pitted against the most powerful beings in the multiverse, only the strongest heroes can hope to defeat a force that lies beyond the influence of the gods.. DMs:Craig & Eric  

 

 

 

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