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#1
The
Sunless Citadel Level 1.
The fortress that once cast its shadow across
the Old Road does so no longer--some whisper that the earth swallowed
the fortess whole in an age long past. Follow
a path to a mysterious dungeon where evil has taken root, and a
terrible tree and its dark shepherd plot in darkness..DM:
Eric |
#4
The
Forge of Fury Level 3.Two
hundred years ago, the great dwarven smith, Durgeddin the Black,
built Khundrukar, a hidden stronghold for his war of vengence against
all orckind. For years he labored, until the orcs stormed the redoubt,
slaying all within. Legends say Durgeddin's masterful blades and
glittering treasures were never found. DM:
Eric |
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#4
The
Speaker in Dreams Level 5.
The town of Brindinford is in the midst
of its annual street fair. Joy and merriment abound--until calamity
disrupts the celebration. Are rival gangs responsible? Is the
government sliding into tyranny? Or is a nightmarish plot about
to come to fruition? Leave the dungeon behind--the terrors luking
in Brindinford are more challenging by far! DM:
Kirk
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#4
The
Standing Stone Level 7.
Deep in the forest, evil awaits. A ghostly
horseman is terrorizing a small hamlet, and the characters must
stop him before he kills everyone. Players deal with supernatural
horrors and traditional monsters in this powerful adventure. ...DM:
Ben
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#5
Heart of Nightfang Spire Level 10. An
ancient vampire returns to her place of power and begins to build
a bloodthirsty cult. Players face deadlier monsters that have more
advanced sklls and abilities than those featured in previous adventures,
requiring more advanced tactics and stronger teamwork. DM:
Bob |
#6
Deep
Horizon Level 13. A series
of earthquakes racks a normally placid land. Strange creatures sighted
in the dark of night raise fears across the countryside. As tales
of a lost race that once warred with the drow begin to surface,
only the boldest adventurers dare to descend into the Underdark.
DM: Kirk |
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#7
Lord of the Iron Fortress Level 15. Legendary
forgemasters now serve an evil warlord's dark purpose. Their hammers
and anvils dedicated to remaking a terrible weapon that was destroyed
in ages long past. The face of the world is being shaped and only
the most powerful heroes can shatter the diabolical plan as they
open the perilous gateway to planar travel. DM:
Craig |
#8
Bastion of Broken Souls Level 18.
An eternal demonic war draws to an end threatening the balance of
all existence. At the crux of this chaotic feud resides a legendary
terror fixated upon immortality at any cost. Pitted against the
most powerful beings in the multiverse, only the strongest heroes
can hope to defeat a force that lies beyond the influence of the
gods..
DMs:Craig & Eric |
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